Lineage II — The World of AI
Promotional illustration of an Elf woman in Noble Vesper heavy armor with a bow beside a Human Fighter man in Vesper heavy armor with a sword before Giran Cathedral

Lineage II · The World of AI

The world you remember.
Now it remembers you.

Talk to a companion like you would talk to another player. Ask for the road to Giran, tell them to wait by the harbour or sit down and fish together. They answer in your language, act inside the world and carry the important moments of your journey with them.

Closed alphaHigh FiveLiving companions
Living companionsOne world.Stories you make together.
Discover the world
Talk naturallySay what you mean by voice or keyboard.
Be rememberedA promise or favour can matter later.
Live the whole journeyTravel, trade, fish and make memories.
Aden has people in it

Not a chat window. A living place.

Every resident has a reason
to be there.

Return to Giran, Aden and the harbours you remember, but meet residents with a place in the world. A merchant talks about trade, a guard knows the gates and a companion carries on the thought instead of repeating the same greeting.

Ask a resident about Taurin and they can point you towards the person, place or work they know. If someone in town needs help, a task can grow from that local problem. Come back later and a favour, promise or journey can still matter.

Promotional illustration of a Dwarf woman in Manticore light armor passing a crate to an Orc Fighter man in Doom heavy armor, while a Human Mage woman in Dark Crystal robe studies a crystal at Giran market
Scene 01 · Giran marketThe merchant who remembers your last visit
  • Every resident has a placeA guard knows the gates, a merchant knows the stalls and a companion knows the road beside you.
  • Important moments stayA favour, promise or difficult journey can matter when you meet again.
  • Stories begin in playA conversation can lead to a useful task that belongs to this part of Aden.
Every voice belongs

Say what you mean.

Speak normally.
The world listens.

Use your microphone or keyboard and speak as yourself. Ask a question, give a simple instruction or tell someone what you need. You do not have to learn a special command language.

A companion can answer in the language you choose, remember the thread of the conversation and keep the feeling of a real exchange instead of returning a menu of fixed replies. A companion walks beside you when it can and tells you plainly when it cannot.

Promotional illustration of a Dark Elf woman in Majestic robe talking with an Orc Fighter man in Apella heavy armor beside Enchanted Valley waterfalls
Scene 02 · Enchanted ValleyA conversation in your own language
  • Use your own wordsAsk naturally: take me to Giran, wait here or tell me what happened.
  • Voice or keyboardSpeak through the microphone or type without learning special commands.
  • Keep your languageContinue the same conversation in the language that feels natural to you.
Your party can feel different

A companion that talks, acts and remembers.

Bring someone with you.
Not just beside you.

Your companion can walk beside you, join the activity and react to the same place you see. They can help with the road, share an opinion and notice when a quiet moment deserves more than another fight.

A first catch, a dangerous road, a missed ship or the way home can become part of the history you share. The bond is built through time together, not a single button press.

Promotional illustration of a Kamael woman in Blue Wolf light armor leading a Dwarf man in Composite heavy armor and a Human Mage man in Karmian robe across a Forest of Mimir bridge
Scene 03 · Forest of MimirA companion with a story of their own
  • A real party presenceYour companion walks beside you, joins the activity and reacts to the place you see.
  • A history you shareA first catch, a dangerous road and the way home become another chapter.
  • More than a fighterConversation, travel and fishing make quiet moments part of the bond.
A bond built through play

Trust comes before a promise.

A relationship
with a history.

A relationship can grow from the way you spend time together: helping in danger, listening when the road is hard and respecting a boundary when your companion says not yet.

If the bond becomes a deeper commitment, the ceremony should feel like a moment from your shared story. Choose the place, guests, clothing and words so the day belongs to both of you.

Promotional illustration of an Orc Mage woman in Tallum robe offering a keepsake to an Elf man in Chain Mail heavy armor inside Aden Cathedral
Scene 04 · Aden CathedralA promise shaped by your shared journey
  • Trust comes firstA bond grows through time together. Both sides decide what it becomes.
  • A day you shapeThe place, guests, clothing and vows can belong to your story.
  • A promise with historyThe moment matters because of the road that came before it.
The road is part of the story

Your companion lives in Aden.

Ask a local.
Choose the road.

Ask how many kilometres remain to Giran, how long the run may take or whether a wyvern, ship or gatekeeper would be faster. Your companion can answer like someone who knows the roads, not like a signpost with one line of text.

At the harbour, a ship ticket can be slower and cheaper. A gatekeeper can be quick but costly. A wyvern can be the right choice when its route is open. Choose speed when you are late, or take the longer road when distance and discovery are the point.

Promotional illustration of a Dark Elf woman in Avadon robe receiving a route map from a Human Fighter man in Full Plate heavy armor beside a wyvern above the Valley of Saints
Scene 05 · Above the valleyThe road, the ship or the wyvern
  • Ask a localAsk how far Giran is, how long the run may take and what lies ahead.
  • Compare the choicesRun, take a ship, use a gatekeeper or choose a known wyvern route.
  • Let the road matterChoose speed when you are late, or take the long way when the journey is the point.
Life between battles

The quiet moments count.

A party life
between battles.

Walk to the harbour, cast a line and wait beside your companion. A catch—or an empty hook—becomes a small adventure you can laugh about and remember later.

Care gives the party a reason to slow down. A hungry companion can ask for fish, grow tired if ignored and tell you what they need. Food, rest and attention make the world feel shared instead of rushed from fight to fight.

Promotional illustration of an Elf woman in Theca light armor fishing with a Human Fighter man in Zubei heavy armor, a Human Mage woman in Elven robe and a Dwarf man in Scale heavy armor on Talking Island
Scene 06 · Talking IslandA quiet hour before the ship arrives
  • Fish side by sideWalk to the water, cast a line and wait for the catch together.
  • Make room for careFood, rest and looking after one another give the party a reason to slow down.
  • Small moments countA harbour visit can stay with you just as clearly as a difficult battle.
Every market stall tells a story

A market shaped by the people inside it.

When prices move.
See why.

Aden’s market changes with what players hunt, craft, buy and sell. If a rare material fills every stall overnight, the world can show when the change began and where the new supply seems to have come from.

The point is understanding, not hidden control. AI can explain what it sees, while player items and Adena stay protected by the game’s rules. A future cosmetic layer can add style without changing combat strength.

Promotional illustration of a Human Fighter woman in Plated Leather light armor delivering goods to a Dwarf woman in Mithril light armor, with an Orc Mage man in Divine robe and a Dark Elf woman in Nightmare robe at Heine market
Scene 07 · Heine bazaarA market that tells you what changed
  • A market shaped by peopleWhat players hunt, craft, buy and sell decides what appears on the stalls.
  • See why prices changeThe world can show when a rare material floods the market or disappears.
  • People stay in controlAI can explain what it sees, but it never changes a player’s Adena or items by itself.
LAI · closed alpha economy

A separate layer for style and selected world services.

A living economy.
No pay-to-win.

LAI is being exercised inside the Lineage II closed alpha. It is designed to connect active play, cosmetics and selected services while keeping combat power in the game.

No one needs to buy a token to begin. Any public rewards, withdrawals or external market would require separate technical, legal and platform approvals.

Read the LAI design
Promotional illustration of a Dark Elf man in Arcana robe painting a crimson ceremonial banner at Ivory Tower
Scene 08 · The LAI economyStyle and participation without combat power

Play in the alpha

Eligible activity helps test how a fair reward layer could follow real participation.

Keep it cosmetic

Style and selected services should never decide how hard a character hits.

Clear boundaries

Closed-alpha rules stay separate from promises about future markets or value.

Closed alpha only.There is no guaranteed profit, price or market. The project is testing the experience first.
AI anti-bot system

Guards that can recognise bot-like behaviour.

Ask first.
Hear the player.

When a guard notices the same farming path repeating for a long time, it can walk over and speak to the player in their own language. The first step is a conversation, not a silent punishment.

A real player gets time to answer and continue playing. One strange movement, lag spike or missed message is never enough to decide guilt. The world should protect fair play without treating people like machines.

Promotional illustration of a Human Fighter woman guard in Brigandine heavy armor speaking with an Orc Fighter man in Draconic light armor in the Cruma Marshlands
Scene 09 · Cruma MarshlandsA guard starts with a conversation
  • Guards notice patternsLong, repeated farming or movement can make a guard walk over to the player.
  • A clear human questionThe guard speaks in the player’s language and gives a real person time to answer.
  • Fairness comes firstOne missed answer is never treated as an instant ban or automatic punishment.
Know what you can experience

Simple labels for a growing world.

What you can feel now.
What is growing next.

The closed alpha grows one chapter at a time. These labels keep the conversation clear: what testers can experience now, what is being improved with their help and what is still being prepared.

Available now · Closed alpha

Feel it now

Natural voice and text, companions beside you, shared journeys and a world that answers in context.

Being improved · Closed alpha

Growing deeper

Residents with roles, replies that fit the moment, better routes and richer conversations.

In development · Closed alpha

Next chapters

Companion care, relationship stories, economy tools and wider travel experiences.

Promotional illustration of a Human Mage woman in Zubei robe, a Human Fighter man in Imperial Crusader heavy armor and an Orc Fighter woman in Banded Mithril light armor helping one another at a Silent Valley sunrise

Your first journey begins here

Create your account.
Meet your first companion.

Join the closed test, enter the High Five world and speak to characters who can remember the road you share.

Closed alpha · High Five